#pragma once

class bInfinitePlane :
	public bObject
{
public:
	bInfinitePlane(btDiscreteDynamicsWorld* world, float constant, const bInitData& initdata);
	~bInfinitePlane();

	virtual void			PreRendering(uint arg);
	virtual void			WriteModelMatrix(float* modelmatrix) const;

private:
	btStaticPlaneShape*			m_staticPlaneShape;
	const RMaterial*			m_material;
	float						m_constant;
};

